Monday, January 31, 2011


 In 2010 , My Top 10 PC Games are .......

Metro 2033 is an action-oriented video game with a combination of survival horror and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for the Xbox 360 and Microsoft Windows.[2] In March 2006, 4A Games announced a partnership with Glukhovsky to collaborate on the game.[3] The game was announced at the 2009 Games Convention in Leipzig;[4] a first trailer came along with the announcement.

Game Play :

The game is played from the perspective of a character named Artyom. The story takes place in post-apocalyptic Moscow, mostly inside the metro system where the player's character was raised (he was born before the war, in an unharmed city), but occasionally missions bring the player above-ground.
As a first-person shooter, Metro 2033 features a variety of firearms, some fictional and some based on real weapons, which the player will use in combat. Combat alternates between the player fighting mutants and the player fighting hostile humans. Mutants do not possess weapons and tend to physically attack the player in swarms, while humans fight with the same firearms available to the player. The game features recharging health rather than a traditional health points system—if the player avoids taking damage for a period, his or her health will slowly recharge. When the player is severely injured, it may take over twenty seconds to return to full health.
In the post-apocalyptic environment, ammunition is a rare and essential commodity. Pre-apocalypse military-grade ammunition is used as currency; to avoid "shooting money", the player can also use lower quality bullets made within the Metros. Due to the scarcity of ammunition, a crucial aspect of gameplay is scavenging. The player can loot corpses and the environment for spare ammunition, as well as weapons and items. The military-grade ammo can be used to purchase other ammunition, weapons, and items within most of the Metro stations.
The game's locations reflect the dark atmosphere of real metro tunnels, with added horror elements. Strange phenomena and noises are frequent, and mostly the player has to rely only on the flashlight to find the way around in otherwise total darkness. Even more lethal is the surface, as it is severely irradiated and a gas mask must be worn at all times due to the toxic air.[6] Often, locations have an intricate layout, and the game lacks any form of map, leaving the player to try and find their objectives only through a compass.
As Metro aims to be immersive, the gameplay and interface are somewhat atypical. The game lacks a health meter, relying on audible heart rate and blood spatters on the screen to show the player's current state of health. The player must collect air filters for the gas mask, which last several minutes each and are automatically replaced provided the player has more in reserve. There is no heads-up display indicator to tell how long the player has until the gas mask's filters begin to fail—rather, a timer on the character's wristwatch shows how long until the current filter expires. The gas mask can become visibly damaged and will stop functioning if punctured, requiring it to be replaced. With every weapon, the bullets are (partly) visible, informing the player that their weapon is about to run out of ammo and they have to reload. The game does feature sparse traditional HUD elements, such as an ammunition indicator.
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Mafia II :


Mafia II is a third-person action-adventure video game, the sequel to Mafia: The City of Lost Heaven. It is developed by 2K Czech, previously known as Illusion Softworks, and is published by 2K Games.[5] Originally announced in August 2007 at the Leipzig Games Convention, it was released on PlayStation 3, Xbox 360 and PC in August 2010.[2][6]

Gameplay :

The game is set in the 1940-50s era Empire Bay a fictional city based on New York, Chicago, Los Angeles, San Francisco and Detroit.[7][8] The game features a map of 4 square miles.[9] There are 30-40 vehicles in the game (45 with DLC) as well as licensed music from the era.[10]
Many firearms from the previous return, such as the Thompson submachine gun, the Colt 1911 and a pump-action shotgun. New WWII-era weapons like the MP 40, the M3 submachine gun, the MG 42 and the Beretta Model 38 also appear in the game.
Interacting with objects in the environment involves two action buttons- a standard action and a "violent" action (for example, when stealing a car, the player may choose to either pick its lock or break the window glass), used in context-sensitive situations. A map is included as in the original Mafia game. The checkpoint system has been completely overhauled.[11] New controls include a cover system that allows the player to hide behind objects (such as generators, walls and large crates) to shoot enemies, rather than just using a crouch while behind an object.
It has been stated by 2K Czech that the game's cut scenes are created by the game engine, in real-time, rather than pre-rendered cutscenes. For example if the player is riding in a car and a cut scene starts, the player will be driving the same car and if the car is damaged, that will appear in the cut scene.[12]
The game has three different in game radio stations, Empire Central Radio, Empire Classic Radio and Delta Radio, with licensed music, news, and commercials. The radio stations includes music from different genres including rock and roll, big band, rhythm and blues, doo-wop, among others with licensed songs by Chuck Berry, The Everly Brothers, Dean Martin, Little Richard, Muddy Waters, Buddy Holly & The Crickets, Bing Crosby, Bill Haley & His Comets, The Chordettes, Bo Diddley, Rick Nelson, Eddie Cochran, The Champs, The Drifters, Screamin' Jay Hawkins, The Andrews Sisters, among others.
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Singularity is a video game developed by Raven Software published by Activision and released for Microsoft Windows, Xbox 360, and PlayStation 3. Singularity is Raven Software's second title based on Epic Games' Unreal Engine 3. The title was announced at Activision's E3 2008 press conference.

Gameplay :

Singularity is a first-person shooter. A main gameplay device is an artifact known as the Time Manipulation Device (TMD). The TMD is powered by an E-99 core, and can manipulate time. The TMD can move an object backwards or forwards in time, attract something and hold it indefinitely, or send a pulse of energy that can stun or kill enemies. The TMD can only affect living beings or objects that have been in contact with E-99 (supposedly, almost everything on Katorga-12 is imbued with the element, but in practice, the TMD can only affect a limited set of objects). Some living beings, like the Spetsnaz troops who are covered in heavy armor designed to repel E-99, are immune as well.
The TMD can be used in conjunction with special power stations scattered across the island that greatly amplify its power. In some instances, the player can use this to restore ruined bridges or wrecked ships in order to progress.
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StarCraft II: Wings of Liberty :

StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment for Microsoft Windows and Mac OS X. A sequel to the award-winning 1998 video game StarCraft, the game was released worldwide on July 27, 2010.[9] It is split into three installments: the base game with the subtitle Wings of Liberty, and two upcoming expansion packs, Heart of the Swarm and Legacy of the Void.[10]

Game Play :

StarCraft II features the return of the three species from the original game: Protoss, Terran, and Zerg.[1] In the Terran campaign, the original StarCraft briefing room is replaced with an interactive version of the battlecruiser Hyperion, with Jim Raynor, now a bitter and hard-drinking mercenary captain, as the central character. In a departure from previous Blizzard games, the campaign is non-linear, with Raynor taking jobs for money and using that money to buy additional units and upgrades. Although each playthrough will vary, the end result remains consistent, keeping the storyline linear. Vice President Rob Pardo stressed that each campaign will function very differently.[13] The Terran campaign, Wings of Liberty, places players in a mercenary-style campaign, as Terran rebel Jim Raynor performs missions for cash. The second release, the Zerg campaign Heart of the Swarm, will have role-playing elements. The player will level up the Queen of Blades, Kerrigan, throughout the missions. In the last expansion, the Protoss campaign Legacy of the Void, the dark templar Zeratul will have to employ diplomacy between Protoss tribes to acquire units and technologies for each mission. Each campaign is expected to span 26–30 missions. Wings of Liberty has 29 playable campaign missions, but only 26 of them are playable in a single playthrough since three missions are choice-related alternates. There is one secret mission named "Piercing the Shroud", which can be unlocked on the "Media Blitz" mission.[14][15]
Several unique missions are included in the Wings of Liberty campaign. In one level, lava floods the battlefield every five minutes, forcing the player to move their units to high ground or watch them get destroyed. In another mission, enemy units will only attack the player at night. Finally, in one mission, the player tries to influence the tide of an AI-controlled battle with only a single unit, a Ghost. The single player missions are highly customizable and are featured in the StarCraft II Community Zone. Between missions, players can choose units, buildings, and upgrades that are not available in the multiplayer missions.[16] A major new addition to the map-making community will be the StarCraft II Marketplace, where high quality maps will be sold for a small fee as "premium maps" over The mode of payment has not yet been announced. Lead Designer Dustin Browder has mentioned that even maps like player-created Defense of the Ancients in Warcraft III would not meet the quality requirements to be branded as a premium map.[17]
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Just Cause 2 :

Just Cause 2 is an open world action-adventure video game. It was released in North America on March 23, 2010, by Swedish developer Avalanche Studios and Eidos Interactive,[4] and was published by Square Enix. It is the sequel to the 2006 video game Just Cause.[5][6]
Just Cause 2 employs the Avalanche Engine 2.0, an updated version of the engine used in Just Cause.[6] The game is set on the other side of the world from the original Just Cause, on the fictional island of Panau in Southeast Asia. Panau has varied terrain, from desert to alpine to rainforest. Rico Rodriguez returns as the protagonist, aiming to overthrow the evil dictator Pandak "Baby" Panay and confront his former mentor, Tom Sheldon.[6]

 Game Play :

The player is free to roam the game's open world, not having to focus on the game's storyline.
Progress in the game is measured with Chaos, which is earned by completing missions, destroying government property, collecting items for the factions and reaching 100% completion in settlements and military bases. Chaos unlocks new agency missions and stronghold takeovers. Chaos and stronghold takeovers expand the factions' area of influence, which unlocks faction missions and race challenges. Agency missions progress the story, while faction missions are completely optional. Helping one faction does not prevent the player from helping the others.
The artificial intelligence uses a planning system which enables enemies to perform various actions. Enemies can use the environment to their advantage, taking cover behind objects and adapting to the objects around them. Additional elements include vertical gameplay and a manual aiming system.
There is also a real-time deformation system and individual components can come loose from vehicles.
Initially, the player must acquire weapons and vehicles in the field. Early in the game, the player encounters a black market supplier, from whom weapons and vehicles can be purchased, with an option to have them delivered to the player's location via helicopter. As more Chaos is gained, additional weapons, vehicles, and the extraction option become available on the black market. All weapons and vehicles on the black market have parameters that can be upgraded in several steps, by building upgrades with weapon and vehicle components. There are over 2,000 parts that the player can acquire.[7]
Notable features of Just Cause 2 include the grappling hook, which gives players the ability to tether objects to each other. There are no limitations to what can be tethered. For example, in a high speed vehicle chase, the player can use the grappling hook to attach a pursuing vehicle to the ground, forcing it to stop and causing damage to the vehicle.
In addition, the player has a parachute which is always ready to be deployed, even if it has been deployed and discarded only moments before. This can be combined with the grappling hook and used as a fast method of transport.
The PlayStation 3 version of the game allows the user to capture video of their gameplay and either export it to the XMB or upload it to YouTube from within the game.[8]

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Napoleon: Total War :

Napoleon: Total War (abbreviated sometimes as NTW) is a turn-based strategy and real-time tactics video game developed by The Creative Assembly and published by Sega for the PC. Napoleon was released in North America on February 23, 2010, and in Europe on February 26. The game is the sixth stand-alone installment in the Total War series. The game is set in Europe, North Africa, and the Middle East during the late 18th and early 19th centuries. Players assume the role of Napoleon Bonaparte, or one of his major rivals, on a turn-based campaign map and engage in the subsequent battles in real-time. As with its predecessor, Empire: Total War, which included a special United States storyline, Napoleon features two special campaigns that follow the general's early career.
Napoleon received generally favorable reviews from video game critics. Reviews praised the game's stunning visuals, story driven campaigns, and new gameplay features. Some reviewers were critical of the game's weak AI, high system requirements, and its limited scope - while others considered Napoleon overly similar to Empire, its immediate predecessor in the series.
French actor Stephane Cornicard provided voice-acting for Napoleon Bonaparte in the original English, German, French, and Spanish editions.

Gameplay :

As with all other games in the Total War series, Napoleon consists of two gameplay types: a turn based geopolitical campaign - which requires players to build structures in a faction's territories to produce units and create a source of income, research new technologies, deal with other in-game factions through diplomacy, trade and war, sending agents on missions, creating and commanding armies, and eventually become the world's dominant faction - and real time tactical battles where players command huge armies to direct the course of any battles that take place.
Napoleon: Total War contains four campaigns, two of which follow Napoleon's early military career. The first career event is the Italian campaign of 1796, while the second is the French invasion of Egypt in 1798. Both feature smaller, optional missions that help drive the story forward. The major French campaign, however, is "The Mastery of Europe," which resembles the holistic modes of previous Total War games. Conversely, the "Campaigns of the Coalition" allows players to govern Great Britain, Russia, Prussia or the Austrian Empire and attempt to defeat Napoleonic France on the same map. Each major campaign requires players to obtain a certain number of territories, although the latter also demands that the French are defeated. Many of Napoleon's major battles such as Austerlitz, Trafalgar, and Waterloo are available as historical scenarios, separate from the campaign.
A new physics system has been implemented for the real-time battles, so that when cannon balls hit the ground, for instance, they leave impact craters. Gunpowder smoke lingers and reduces visibility in protracted engagements. Mike Simpson, Creative Assembly's studio director, had reported that there are a number of environmental factors that affect battlefield tactics: gunpowder backfires when it rains, and the elevation of landscape affects the range of munitions. Individuals within a unit now vary to a greater degree, and are no longer as generic as in previous titles in the series.[2] The campaign map is narrower in focus, but more detailed than Empire's campaign map. Turns in Napoleon: Total War represent two weeks, while previous titles sported turns that were the equivalent of six months. Additionally the game's artificial intelligence system has been modified.[3] There is also a new uniform system that includes at least 355 uniforms.[4]
In addition, Napoleon: Total War contains several new multiplayer features and a voice command utility to speak to other players via Steam. Unlike previous Total War titles, there is now the option for a "drop-in" multiplayer campaign mode: when playing a campaign against the computer, it is possible to allow another user to join via a lobby and take control.

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Need for Speed: Hot Pursuit :
Need for Speed: Hot Pursuit is a 2010 racing video game in the Need for Speed series developed by British games developer Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, Microsoft Windows and iOS. The Wii version was developed by Exient Entertainment. Hot Pursuit is the 16th title in the franchise and was released in November 2010. The game was released on via digital download on 15 December 2010.
Hot Pursuit's gameplay is set in the fictional Seacrest County, an open world in which players can compete in several types of races. Players can also compete online, which includes additional game modes as "Hot Pursuit", "Interceptor" and "Race". The game feature a new social interaction system called "Autolog", which is a network that connects friends for head-to-head races and compares player stats for competition. The game also features paid downloadable content in the form of new cars, new race and pursuit events, and new trophies/achievements.
Hot Pursuit well received by critics at E3 2010 and was most notably awarded with "Best Racing Game" from Game Critics Awards as well as several other media outlets. Upon its release, Hot Pursuit was met with high critical acclaim averaging 90% on both review aggregate websites Metacritic and GameRankings, making it the highest rated game in the Need for Speed series history and one of the generation's highest rated racing games. In the end of 2010, it won several "Best Racing Game" awards, including "Best Driving Game" at Spike’s 2010 Video Game Awards. Reviewers praised the game’s visuals, soundtrack, the new Autolog feature, felt the game had an excellent sense of speed and that it brought the series back to the roots. Hot Pursuit was ranked number seven on NPD's sales charts for November, and reported that "Hot Pursuit" managed to sell 417,000 units in the US in its first two weeks

Gameplay :

Hot Pursuit goes back to the Need for Speed series' roots and takes on the gameplay style of earlier "Hot Pursuit" titles in the Need for Speed franchise with exotic cars and high-speed police chases. It is primarily inspired by the original Need for Speed on 3DO.[citation needed] Hot Pursuit lets players be either a cop or a racer and features a full career mode for both roles. The relationship between the cops and racers is described as "a dog chasing down a rabbit", with the cops being more powerful compared to the racers. Each side has several power-ups including calling for roadblocks and radar jamming.[12] According to Criterion the single-player section is somewhere between 12–15 hours long, but with lots of replay value.[13]
The game takes place in fictional location known as Seacrest County.[12] It's an open world and features over 100 miles (160 km) of open road, four times larger than that of Burnout Paradise, Criterion's previous title.[14]
Hot Pursuit features a new social interaction system called "Autolog" described as "Facebook for the game".[15] The game features both single-player and multiplayer game modes with up to eight players; as an option to live multiplayer racing, players can post records and achievements on the Autolog feed for friends to see, which they then can try to beat. Autolog also contains an experience system called "Bounty".[16]
The driving model of the game is described as "fun and accessible", not as arcade-styled as Burnout Paradise, but far from a simulator.[12][16] All vehicles in Hot Pursuit are licensed real-world cars and SUVs, described as "all the cars you dreamed of driving, in the way you dreamed of driving them". Most vehicles are available in both racer and police variants, but a few are exclusive to each side.[16][17] Also exclusively featured in the Hot Pursuit is the Porsche 918 Spyder.[18] Ferrari however, last seen in a Shift DLC-pack but notably absent from all other Need for Speed games since Hot Pursuit 2, is also absent from Hot Pursuit.[19]

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Darksiders :
Darksiders, originally known with the subtitle Wrath of War, is an action adventure video game developed by Vigil Games and published by THQ. The game takes its inspiration from the apocalypse, with the player taking the role of War. The game was released for the Xbox 360 and PlayStation 3 on January 5, 2010 in North America and January 8 in Europe. The PC version was released on September 23, 2010 for North America and September 24 for Europe. A sequel is currently under development and expected to be released in 2013.

Gameplay :

Darksiders is a single-player action adventure in which the player takes control of War, one of the Four Horsemen of the Apocalypse. In third-person perspective, the player engages in combat, puzzles and exploration.[5] The world is divided into separate locations with many areas at first initially inaccessible until War regains many of his lost weapons and abilities. The center of the world, The Scalding Gallow, acts as a hub where War is given new objectives and paths to further unlock new areas. Each contains a series of linear and non-linear paths, many of which require large sections of platforming, climbing and swimming along environment-based puzzles that impair progress that require the use of newly-gained abilities. He fights mainly against angels and demons, and has a unique way to kill each particular type of enemy, usually tearing them apart painfully.

Dead Rising 2 

Dead Rising 2 (デッドライジング 2 Deddo Raijingu 2?) is an action-adventure video game, developed by Capcom in partnership with Blue Castle Games, and was distributed by Capcom. It was released on September 24, 2010 for the Xbox 360 and PlayStation 3 consoles. The Dead Rising staff returned to create the game, including Keiji Inafune. Originally set to be released in the beginning of 2010, the game's release was pushed back and it was released on September 28, 2010 in North America.[2] The European and Australian releases were September 24, 2010 for Xbox 360 and PlayStation 3, and 28 September for PC.[1]

Gameplay :

The player controls protagonist Chuck Greene[4] as he fights off hordes of zombies while accomplishing specific missions. The game includes several new objects that can be used to attack the zombies.[5] Up to 7,000 zombies can be seen onscreen at the same time.[6]
Dead Rising 2 allows players to manufacture their own custom weapons at various points in the game by collecting items and combining them together in maintenance rooms scattered across the game map. The player also has the ability to unlock "combo cards" that reveal weapons that can be combined together. Such combinations include the "Hail Mary," a hand grenade duct taped to a football, "Dynameat," a stick of dynamite duct taped to a piece of meat, the "Paddlesaw," two chainsaws duct taped to a kayak paddle, and "Spiked Bat" which is a baseball bat with nails hammered through the item.
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Fallout: New Vegas :
Fallout: New Vegas is a role-playing video game in the Fallout series developed by Obsidian Entertainment (many employees of which worked for Black Isle Studios on Fallout and Fallout 2)[10] and published by Bethesda Softworks. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 in October 2010.[6]
Fallout: New Vegas is not a direct sequel to Fallout 3.[11][12] Though the game offers a similar role-playing experience to Fallout 3 and a few events from the game are mentioned, no characters from Fallout 3 appear. However, the game marks the return of many elements found in previous Fallout titles, including Marcus, a super-mutant from Fallout 2, again voiced by Michael Dorn.[12] It also incorporates plot lines and ideas that would have appeared in the first scheduled Fallout 3, codenamed Van Buren, such as the Hoover Dam and the New California Republic's fight against Caesar's Legion for control of the Mojave.[13]

Gameplay :

Obsidian Entertainment presents new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3. For example, the original Fallout 3 engine was reworked just to accommodate the extra lights and effects of the Vegas strip for New Vegas.
The Vault-Tec Assisted Targeting System, or "V.A.T.S.," returns with the addition of several V.A.T.S.-specific attacks.[14][15] Use of certain melee weapons trigger unique animations. Also added are new weapons, a weapon modification system, the ability to use the iron sights on almost all guns (excluding several larger weapons that are shot from the hip) and a better over-the-shoulder view for third-person combat.[16] The modification system allows for modifications such as mounted telescopic sights, rate of fire modifiers and increased magazine size.[16] Crafting also plays a role in weaponry, with the ability to craft ammunition such as hand-loaded rounds. A plant-harvesting system similar to that of The Elder Scrolls series is also in place, allowing the player to use plants to craft special meals, posions, and medicines.
The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3.[17] The degree of faction loyalty influences the player's reputation with that faction,[17] which in turn affects the behavior of the faction's non-player characters (NPCs) toward the player and reflects the impacts of selected choices in the world.[17] Karma is also a factor, but is independent of faction reputation (the player can rob a faction member, lowering their karma, but leaving their reputation unchanged assuming they're not caught). Availability of dialog options with NPCs are based upon skills, reputation and karma. Skills have a bigger effect on conversation choices.[15] Whether a dialogue option will succeed or fail is shown up front, and entirely dependent on skill level, rather than both skill and chance as seen in Fallout 3.[15] Companion behavior and tasks are controlled using the new "companion wheel", removing the need to enter conversation to give commands. The new companion wheel offers command execution by selecting commands that are presented in a radial menu. Josh Sawyer states the companion wheel offers ease of companion interaction.[17] Such examples of companion commands include setting and changing combat tactics, default behavior towards foes and usage frequency of available resources. The player can have one humanoid and one non-humanoid companion at the same time and receives a unique perk, or unique advantage, per companion. These companions can be upgraded if the player completes a special quest related to the companion.
In New Vegas, the player can visit casinos to participate in mini-games, including blackjack, slots, and roulette. A card game called Caravan, which was designed specifically for the game, is also playable outside of the casinos.
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Wednesday, December 22, 2010

Game Generes

Like cinema, computer games have as many different genre categories as they do audience groups. Unlike cinema, many of them are known by their tongue-twisting acronyms! Here are some of the most notable:

Advergames: Games developed for advertising purposes.
Adventure: Adventure games involve exploration of, and interaction with, the environment as a main facet of gameplay. Story and puzzle solving are also highlighted and interaction is usually driven by point and click. Fighting plays a minor role. Adventure games include Zork and Myst.
Classic Arcade: Classic arcade games refer to games that originally existed on freestanding coin-operated machines. Classic arcade games include Pong and Space Invaders
Fighting: Fighting games involves rendering opponents unconscious or dead by using a number of different moves. Gameplay tactics are limited to selecting the most appropriate move in a situation. Fighting games include Tekken 3 and Street Fighter.
First Person Shooters (or FPS): are games in which the player has a first-person perspective of their character. FPS shooters include Doom and Quake
First Person Sneaker: This is a sub-genre of First Person Shooter, where the focus is on stealth rather than combat or shooting.
MMORPG: 'Massively Multiplayer Online Role Playing Games' are multi-player role-playing games that enable thousands of players to play in an evolving virtual online world at the same time. MMORPGs include Diablo and WarCraft
MOO: 'Multi-User Domain - Object Oriented' is a type of MUD that allows players greater freedom such as creating new objects and character descriptions and programming new verbs.
MUD: 'Multi User Dimension' (or 'Multi User Dungeon' or 'Multi-User Domain') is a text-based, game-world on the internet where the players can interact using text commands. Generally RPG games.
Platform: Platformers or side scrollers are games in which the background scrolls and the player jumps from platform to platform. Game-play generally includes running and jumping. Platform games include Donkey King and Super Mario Bros.
Puzzle: Puzzle games are short but addictive graphical games that usually require the player to solve a puzzle such as a maze, logical problem or positioning different pieces together. Puzzle games include Tetris and Bust A Move (Puzzle Bobble)
Racing Games: Racing games involve the player competing in races. Racing games include Daytona and the Mario Kart series.
RPG: 'Role Playing Games' are games in which the player's character has skills and abilities represented by statistics. Gameplay involves the characters exploring and completing quests that build up their statistics and possessions. Can be single or multi-player. RPGs include Everquest and Ultima
Shooters: Shoot em' Up or Shooter games involve shooting or destroying multiple objects and opponents. Shoot 'em up games include Doom and Asteroids.
Strategy Games: Strategy games require the player to take on a leadership role and oversee every detail of the provided scenario(s). Gameplay focuses on strategies and careful planning and resource management in order to win. Strategy games include Age of Mythology.
RTS: 'Real Time Strategy' games are strategy games played in real time. RTS include Command and Conquer and Rise of Nations.
Serious Games: Serious games are games aimed at teaching, discussing or debating real-world concepts via gameplay. Serious games include Virtual U.
Simulations: Simulation games attempt to realistically mimic conditions of a particular environment or activity. Sim games include SimCity and Flight emulators.
Sports Games: Sports Games emulate traditional physical sports such as basketball and golf.
TPS: 'Third Person Shooters' offer players a third person perspective of their character. TPS shooters include Grand Theft Auto.
Web based games: Web based games are those available via the web and are usually developed in Flash or Shockwave